Reality 5 Overview

Reality 5 is Zero Density’s real-time graphics platform for augmented reality, virtual studios, XR, on-air graphics, and videowall production.

Built with Unreal Engine ZD Version, NODOS, and Reality Hub, Reality 5 gives production teams a streamlined workflow to design, prepare, operate, and scale graphics across different production types. 

Reality 5 System Architecture

Native Graphics Engine. HTML5 Interfaces.

Creative teams can build realistic real-time environments and graphics, engineering teams can manage compositing, video I/O, tracking, keying, and system workflows, while operators can control templates, channels, rundowns, previews, and outputs from Reality Hub’s web browser-based interface.

This gives productions the visual quality and flexibility of native real-time graphics with the operational accessibility of a modern web-based control environment.

What Reality 5 enables

  • One platform for every graphics workflow
    AR, virtual studio, XR, On-air graphics, and videowalls are created, prepared, controlled, and delivered through one connected platform.
  • Web Browser based control with native rendering
    Control templates, channels, rundowns, previews, and outputs through browser-based workflows, while final rendering and compositing remains inside the GPU.
  • Streamlined template-based production
    Build graphics once in a traditional template-based manner and use them across shows, channels, and outputs with predictable behavior and reduced duplication.

  • Scalable multi-channel operation
    Software-defined channels without software-imposed limits, program/preview workflows, and centralized playout make it easier to manage multi-channel operation without multiplying systems.
  • Advanced real-time compositing
    Node-based compositing, low-latency video I/O, versatile camera tracking support, and image-based keying enable live video, talent, graphics, and virtual environments to be combined into a clean, final composite.

  • Lino template-based graphics workflow
    Create graphics with Unreal Engine Motion Design Mode and operate them through the Lino workflow, enabling template-based production for on-air graphics, AR, virtual studios, XR, and videowalls with consistent behavior across shows and multiple channels.
  • Integrated newsroom, automation, and External data workflows
    Native NRCS integration, automation support, APIs, and open architecture connect Reality 5 with existing broadcast systems and custom data sources easily.