Green Screen | Zero Density

Green Screen Production

Unrivalled blend of physical and virtual

Virtual Studios (VS) have come a long way since their introduction in the 1980s.  Back then, subpar graphics meant they were only suitable for very limited  productions. Then everything changed. In 2016, game rendering engines revolutionized the industry, making it possible for studios of all sizes to create immersive environments using just a green screen.

Zero Density led the way when we started using Unreal Engine for broadcasting. Its drastically improved graphics quality, combined with a real-time compositing pipeline and unparalleled keying capabilities created an unrivaled green screen solution.

The Reality 5 platform offers high-fidelity graphics with its rendering, in addition to its keying and compositing pipeline. From template-based graphics with the Lino workflow and image-based keying to real-time ray tracing, everything runs seamlessly. Whether you’re broadcasting from a small green screen studio or a full-scale production environment, Zero Density ensures easy operation and top-tier quality with minimal setup.

Simpler, better, and more reliable. Zero Density’s integrated VS solution sets the gold standard. Welcome to the future of virtual production.

In short

Our green screen solution is powered by Reality 5’s core capabilities, combined with Traxis Camera Tracking and Traxis Talent Tracking for a robust all-in-one system.

  • Reality 5 uses Unreal Engine 5 with a streamlined architecture, delivering extraordinary quality while maintaining reliability, efficiency, and seamless integration.

  • The unique real-time node-based compositor, NODOS, is intuitive and manages advanced nodegraphs with ease. It offers an advanced image processing toolset along with a high-performance, broadcast-quality video I/O pipeline.

  • 3D video projection blends real and virtual pixels to enable a seamless, realistic composite.

  • 3D PixelPerfect Keyer sets the benchmark for precise real-time green screen cyclorama keying, preserving every shadow, hair, and translucency detail, thanks to Zero Density’s tracking-aware algorithms.

  • Foreground mask render output allows immersive virtual studios by having graphics elements in front of the video, including translucent graphics pixels. A transparent panel rendered in front of the talents’ 3D video projected pixels don’t require an additional render. This results in maximum rendering framerates, which include ray-traced refractions for translucent pixels.

  • Traxis Camera Tracking sets new industry standards for accuracy. Even in demanding setups, it delivers rock-solid performance thanks to continuous calibration, ensuring uninterrupted, real-time tracking while supporting broadcast-type zoom lens encoders.

  • Traxis Hub can manage and visualize all tracking data via FreeD, as well as Traxis Camera Tracking, at no cost. With built-in lens calibration and optional noise reduction, it’s an ideal companion for industry-standard tracking systems that support the FreeD protocol.

  • Traxis Talent Tracking delivers AI-powered, real-time human body tracking without wearable markers. It provides 3D coordinates for the talent, including depth information for their pixels. By projecting the talent’s video pixels at the correct depth and tracking them in 3D, Reality 5 can immerse them into the virtual environment — complete with industry-leading, realistic shadows and reflections on virtual elements.

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