Green Screen Production
Unrivalled blend of physical and virtual
Virtual Studios (VS) have come a long way since their introduction in the 1980s. Back then, subpar graphics meant they were only suitable for very limited productions. Then everything changed. In 2016, game rendering engines revolutionized the industry, making it possible for studios of all sizes to create immersive environments using just a green screen.
Zero Density led the way when we started using Unreal Engine for broadcasting. Its drastically improved graphics quality, combined with a real-time compositing pipeline and unparalleled keying capabilities created an unrivaled green screen solution.
The Reality 5 platform offers high-fidelity graphics with its rendering, in addition to its keying and compositing pipeline. From template-based graphics with the Lino workflow and image-based keying to real-time ray tracing, everything runs seamlessly. Whether you’re broadcasting from a small green screen studio or a full-scale production environment, Zero Density ensures easy operation and top-tier quality with minimal setup.
Simpler, better, and more reliable. Zero Density’s integrated VS solution sets the gold standard. Welcome to the future of virtual production.
In short
Our green screen solution is powered by Reality 5’s core capabilities, combined with Traxis Camera Tracking and Traxis Talent Tracking for a robust all-in-one system.
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