Connect with our team at IBC2026

Tell us what you'd like to discuss, and we'll connect you with the right Zero Density team during the show. Whether you're interested in virtual production, newsroom workflows, graphics, tracking or AI-assisted custom software development, we look forward to meeting you at Booth 7.B01.

  • Ali Yasin Erdoğan

    Technical Product Manager, Real-Time Products

  • Bülent Vural

    Bülent Vural

    Senior Software Developer, Reality Hub

  • Faraz Qayyum

    Solution Manager, Real-Time Motion Graphics

  • Savaş Murat Alkım

    Chief Technology Officer

  • Tolga Ergin

    Technical Product Manager, Traxis Camera & Talent Tracking

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Let's Get TogetherLet's Get Together at IBC2026

11 - 14 September | Booth: 7.B01 | Guest Code: IBC7262

    Invitation

    Let's Get Together at IBC2026!

    See the latest updates in virtual studio, camera & talent tracking and broadcast graphics.

    • Specialized demo pods, product and feature showcases at Booth 7.B01
    • One-on-one meetings with the Zero Density team for all your workflow questions and needs

    Trusted by leading broadcasters and studios worldwide

    Let's meet at Amsterdam!

    Use Guest Code IBC7262 to register for your free IBC pass.

    Book a Meeting
    Zero Density at IBC
    Revolution of the Graphics Workflow

    Highlights

    Revolution of the Graphics Workflow

    11–14 September 2026 · Booth 7.B01

    • Create and play out EBU OGraf-compatible generative HTML5 graphics through AI-assisted design workflows.
    • New rendering technologies alongside Unreal Engine, including Chaos Vantage for creating virtual studios with existing 3D design tools such as Blender and 3ds Max, and NVIDIA’s Gaussian splatting for ray-traced rendering of 3D-scanned environments as virtual studios in Reality 5.8.
    • Create PTZ & broadcast zoom lens profiles automatically within minutes using the Automatic Lens Profiler in Traxis Hub 3.0.

    Our DemoPods at IBC 2026

    Explore our sessions at IBC 2026

    11–14 September 2026 · Booth 7.B01

    Ali Yasin Erdoğan

    Ali Yasin Erdoğan

    Technical Product Manager, Real-Time Products

    Reality 5 Virtual Studio

    • Choose any of these renderers:
      • Chaos Vantage real-time ray-tracing renderer
      • NVIDIA's Gaussian splatting renderer
      • Unreal Engine 5
    • Tracking the presenter in 3D space to create an immersive Virtual Studio production.
    • Virtual crane extension controlled by the Crane Operator.
    • Using interlaced video sources on video walls inside a virtual studio environment without artifacting Temporal AA or color shifts.

    Reality 5 XR Video Wall Setup

    • Project any of these renderers to your video wall:
      • Chaos Vantage real-time ray-tracing renderer
      • NVIDIA's Gaussian splatting renderer
      • Unreal Engine 5
    • Automatic 3D color profiling of video wall displays.
    • AR set extensions for XR productions.
    • Single EVO III PRO to drive LED video walls with 8K+ resolution.
    • Lino workflow for template-based AR graphics.
    Bülent Vural

    Bülent Vural

    Senior Software Developer, Reality Hub

    Reality Hub Integrations

    • Newsroom and Automation Controls: MOS workflows with iNEWS, ENPS, Octopus and Dina, browser-based Journalist Preview, synchronized rundowns, and CII, RossTalk and REST automation.
    • Custom Controls and Data Workflows: Browser-based Reality Hub modules that collect, validate and prepare sports, election, weather and financial data for consistent distribution across engines, channels and outputs.
    • NLE Live Link for News and Post-Production: Use published graphics templates directly in Adobe Premiere Pro and Apple Final Cut Pro as editable timeline graphics, apply native effects, or render them to files.
    Faraz Qayyum

    Faraz Qayyum

    Solution Manager, Real-Time Motion Graphics

    Template-Based Broadcast Graphics Workflows

    • OGraf HTML5 Graphics: Create, manage and play out HTML5 OGraf compatible graphics with browser-based design and control workflows.
    • Custom Control Module Development: Build custom Reality Hub control modules for third-party data integrations with AI-assisted workflows.
    • Unified Multi-Channel Workflow: Multi-channel template-based production across on-air graphics, AR made with Unreal Engine 5 for video walls and live venues with Lino workflow.
    • NLE Live Link: Extend published Unreal Engine 5 Motion Design templates into Adobe Premiere Pro and Apple Final Cut Pro for news editing and post-production through the NLE Live Link plug-in.
    • Web Browser-Based Touchscreen Graphics: Build responsive touch controls for interactive maps, sports formations and data analysis through Reality Hub custom module development.
    Savaş Murat Alkım

    Savaş Murat Alkım

    Chief Technology Officer

    Nodos & OGraf HTML5 Graphics

    OGraf-Compatible HTML5 Graphics

    • AI-powered Generative HTML5 Graphics Templates via simple prompts and reference images.
    • Create EBU OGraf-compatible graphics with tools such as Adobe After Effects or any OGraf editor.

    ST 2110 IP Workflows

    • Reality 5 now supports AJA KONA IP25.

    Nodos Broadcast Toolkit

    • Broadcast Scopes (Vectorscope, Histogram, Waveforms etc.), Low latency Audio support (ASIO), VST effects & instruments, MIDI I/O.

    Nodos Development with AI

    • Nodos MCP and Skills for vibe-coding for node development and building nodegraphs with prompts.
    Tolga Ergin

    Tolga Ergin

    Technical Product Manager, Traxis Camera & Talent Tracking

    Camera & Talent Tracking

    • Optical tracking for broadcast cameras without adding data or reference cables to the CCU connection. Everything goes through the trunk port of the camera.
    • Create PTZ & broadcast zoom lens profiles yourself within minutes using the Automatic Lens Profiler in Traxis Hub with Canon/Fujinon internal or external encoders.
    • Beacon-based talent tracking with Traxis Hub.
    • AI-powered markerless talent tracking up to 18 meters using NVIDIA Jetson and ZED X Stereoscopic Camera.
    • Automated Focus Follow for the presenter using talent tracking data.
    • Support for current industry-standard tracking protocols, including FreeD, Xync and OpenTrackIO.
    Happy Hour at IBC 2026: 12 September sponsored by Chaos, 13 September sponsored by Zero Density. Booth 7.B01 at 17:00.

    Watch

    NAB Show 2026

    NAB Show 2026 Final Day