Connect with our team at IBC2026
Tell us what you'd like to discuss, and we'll connect you with the right Zero Density team during the show. Whether you're interested in virtual production, newsroom workflows, graphics, tracking or AI-assisted custom software development, we look forward to meeting you at Booth 7.B01.
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Ali Yasin Erdoğan
Technical Product Manager, Real-Time Products
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Bülent Vural
Senior Software Developer, Reality Hub
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Faraz Qayyum
Solution Manager, Real-Time Motion Graphics
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Savaş Murat Alkım
Chief Technology Officer
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Tolga Ergin
Technical Product Manager, Traxis Camera & Talent Tracking
Let's Get TogetherLet's Get Together at IBC2026
Invitation
Let's Get Together at IBC2026!
See the latest updates in virtual studio, camera & talent tracking and broadcast graphics.
- Specialized demo pods, product and feature showcases at Booth 7.B01
- One-on-one meetings with the Zero Density team for all your workflow questions and needs
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Book a MeetingHighlights
Revolution of the Graphics Workflow
- Create and play out EBU OGraf-compatible generative HTML5 graphics through AI-assisted design workflows.
- New rendering technologies alongside Unreal Engine, including Chaos Vantage for creating virtual studios with existing 3D design tools such as Blender and 3ds Max, and NVIDIA’s Gaussian splatting for ray-traced rendering of 3D-scanned environments as virtual studios in Reality 5.8.
- Create PTZ & broadcast zoom lens profiles automatically within minutes using the Automatic Lens Profiler in Traxis Hub 3.0.
Our DemoPods at IBC 2026
Explore our sessions at IBC 2026
Ali Yasin Erdoğan
Technical Product Manager, Real-Time Products
Reality 5 Virtual Studio
- Choose any of these renderers:
- Chaos Vantage real-time ray-tracing renderer
- NVIDIA's Gaussian splatting renderer
- Unreal Engine 5
- Tracking the presenter in 3D space to create an immersive Virtual Studio production.
- Virtual crane extension controlled by the Crane Operator.
- Using interlaced video sources on video walls inside a virtual studio environment without artifacting Temporal AA or color shifts.
Reality 5 XR Video Wall Setup
- Project any of these renderers to your video wall:
- Chaos Vantage real-time ray-tracing renderer
- NVIDIA's Gaussian splatting renderer
- Unreal Engine 5
- Automatic 3D color profiling of video wall displays.
- AR set extensions for XR productions.
- Single EVO III PRO to drive LED video walls with 8K+ resolution.
- Lino workflow for template-based AR graphics.
Bülent Vural
Senior Software Developer, Reality Hub
Reality Hub Integrations
- Newsroom and Automation Controls: MOS workflows with iNEWS, ENPS, Octopus and Dina, browser-based Journalist Preview, synchronized rundowns, and CII, RossTalk and REST automation.
- Custom Controls and Data Workflows: Browser-based Reality Hub modules that collect, validate and prepare sports, election, weather and financial data for consistent distribution across engines, channels and outputs.
- NLE Live Link for News and Post-Production: Use published graphics templates directly in Adobe Premiere Pro and Apple Final Cut Pro as editable timeline graphics, apply native effects, or render them to files.
Faraz Qayyum
Solution Manager, Real-Time Motion Graphics
Template-Based Broadcast Graphics Workflows
- OGraf HTML5 Graphics: Create, manage and play out HTML5 OGraf compatible graphics with browser-based design and control workflows.
- Custom Control Module Development: Build custom Reality Hub control modules for third-party data integrations with AI-assisted workflows.
- Unified Multi-Channel Workflow: Multi-channel template-based production across on-air graphics, AR made with Unreal Engine 5 for video walls and live venues with Lino workflow.
- NLE Live Link: Extend published Unreal Engine 5 Motion Design templates into Adobe Premiere Pro and Apple Final Cut Pro for news editing and post-production through the NLE Live Link plug-in.
- Web Browser-Based Touchscreen Graphics: Build responsive touch controls for interactive maps, sports formations and data analysis through Reality Hub custom module development.
Savaş Murat Alkım
Chief Technology Officer
Nodos & OGraf HTML5 Graphics
OGraf-Compatible HTML5 Graphics
- AI-powered Generative HTML5 Graphics Templates via simple prompts and reference images.
- Create EBU OGraf-compatible graphics with tools such as Adobe After Effects or any OGraf editor.
ST 2110 IP Workflows
- Reality 5 now supports AJA KONA IP25.
Nodos Broadcast Toolkit
- Broadcast Scopes (Vectorscope, Histogram, Waveforms etc.), Low latency Audio support (ASIO), VST effects & instruments, MIDI I/O.
Nodos Development with AI
- Nodos MCP and Skills for vibe-coding for node development and building nodegraphs with prompts.
Tolga Ergin
Technical Product Manager, Traxis Camera & Talent Tracking
Camera & Talent Tracking
- Optical tracking for broadcast cameras without adding data or reference cables to the CCU connection. Everything goes through the trunk port of the camera.
- Create PTZ & broadcast zoom lens profiles yourself within minutes using the Automatic Lens Profiler in Traxis Hub with Canon/Fujinon internal or external encoders.
- Beacon-based talent tracking with Traxis Hub.
- AI-powered markerless talent tracking up to 18 meters using NVIDIA Jetson and ZED X Stereoscopic Camera.
- Automated Focus Follow for the presenter using talent tracking data.
- Support for current industry-standard tracking protocols, including FreeD, Xync and OpenTrackIO.
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