TRAINING | In Zero Density Amsterdam Training Center

Zero Density Academy:
Live Production Deep Dive Sessions

The Zero Density Training Series is a set of practical, hands-on technical workshops designed for broadcast professionals working with AR, Virtual Studio, XR, on-air graphics, and video walls.

2 Days Hands-On Technical Training
Certified Official Zero Density Certificate
Limited Seats Capacity-Based Enrollment

Hands-On Real-Time Broadcast Workflows (Reality 5.7)

The Zero Density Training Series is a set of practical, hands-on technical workshops designed for broadcast professionals working with AR, Virtual Studio, XR, on-air graphics, and video walls.

Each session is built around real production workflows and focuses on the four areas that matter most in live environments:

  • System Configuration
  • Camera Tracking & Lens Calibration
  • Node-Based Compositing
  • Live Studio Operations & Control

all using Reality 5.7.

Seats are limited and pre-registration is required.

Why You Should Join

  • Product-level training built on real broadcast use cases
  • Designed for live, high-pressure production environments
  • Covers AR, Virtual Studios, On-Air Graphics, and Video Walls in one platform
  • A “design, control, playout” mindset for scalable workflows
  • Small groups for intense technical interaction and direct support

In Zero Density Amsterdam Training Center

Available Trainings

Participants who successfully complete the training will receive an official Zero Density Certificate.
NOTE: The registration fee covers the training, accommodation, and lunches.

5–6 March 2026 €789

Reality 5.7: Virtual Studio Mastery

Build and operate a broadcast virtual studio workflow with best-practice setup, control, and live production.

Instructor: Ali Erdogan and Tolga Ergin

Training Highlights

  • High-fidelity compositing, Traxis integration, and live studio operations
  • Technical Foundation & Engine Configuration
  • Mastering Reality Engine 5.7 and the NODOS compositing pipeline
  • New multi-channel execution model and independent channels
  • NVIDIA DLSS: AI upscaling to maintain 50/60fps in ray-traced sets
  • Hardware Monitoring: Validating system health and GPU vitals via the Hub Dashboard
  • Studio Operations & Hands-on Practice
  • Real-world execution scenarios, Lino Playout workflows, and live studio drills
Best for: Technical teams operating or building virtual studios who need a strong technical and operational foundation.
June €—

Building Sustainable Broadcast Workflows with Reality 5

Learn how to structure projects for stability and clean graphs with operator friendly control.

Instructor: Faraz Qayyum

Training Highlights

  • Unified overview of the Reality platform across AR, virtual studios, on-air graphics, and videowalls
  • Template-based and non-template workflows using Unreal Engine Motion Design and Reality Editor
  • Best practices for predictable graphics behavior across multiple channels
  • Reality Hub 2.1 updates and their impact on daily operations and control workflows
  • Lino Playout as a unified playout layer for all graphics domains
  • Multichannel execution model: independent channels, roles, lifecycle, and scaling strategies
  • Recommended system design patterns for modern real-time broadcast productions
Best for: Advanced users who want a deeper understanding of platform architecture, performance, and scalability.
October €—

Unified Template-Based Broadcast Graphics for AR, Virtual Studios, Video Walls and Overlays

Create one template system that drives multiple outputs; consistent design, fast updates, and efficient on-air operation.

Instructor: Faraz Qayyum

Training Highlights

  • This training is about removing fragmentation from broadcast graphics workflows. One design paradigm. One execution model. One playout logic. Across AR, Virtual Studios, and Video Walls.
  • Template-based workflows for AR, Virtual Studio, and Video Wall graphics
  • Motion Design Mode for broadcast-oriented, no-code graphics creation
  • Multichannel execution with independent Program and Preview roles
  • Template-based tracked graphics with real-time AR preview
  • State-aware graphics and transition logic without blueprints
  • Reality Hub for multi-engine show control, channel management, and rundown operations
Best for: Technical teams are aiming to standardize graphics creation and execution across multiple broadcast domains.

NOTE: The registration fee covers the training, accommodation, and lunches.

Meet the Trainers

Faraz Qayyum

Solution Manager,
Real-Time Motion Graphics

Faraz Qayyum is an accomplished Solution Manager and Unreal Engine Authorized Instructor, as well as an expert on industry-leading tools. With over two decades of expertise in the field, he has a proven track record of delivering captivating visual experiences for all kinds of industries.

Ali Yasin Erdoğan

Technical Product Manager,
Real-Time Products

Ali Erdogan is responsible for managing product development and the technical intricacies of Reality ecosystem. At Zero Density, he oversees the lifecycle of real-time products from a technical standpoint, driving innovation and ensuring seamless execution.

Tolga Ergin

Technical Product Manager,
Traxis Camera & Talent Tracking

Tolga is the Technical Product Manager for the Traxis Platform at Zero Density, Traxis Camera & Talent Tracking, bringing over 30 years of experience in professional broadcast environments and media production. He specializes in the design and implementation of complex studio infrastructures.

Pre-Registration & Capacity

All trainings have limited seating due to hands-on sessions and technical infrastructure requirements.

Pre-registration allows us to:

  • Estimate demand in advance
  • Prioritize participants once dates are finalized
  • Ensure balanced group composition for effective hands-on sessions

Submitting the form does not guarantee a seat.
Confirmed participants will be contacted individually.

What Happens After Pre-Registration?

  • You submit the pre-registration form
  • Our team reviews technical background and availability
  • Priority access is given once dates are confirmed
  • Final confirmation and logistics are shared via email

IMPORTANT NOTE

Each training track has a different technical scope. Please review the descriptions carefully before selecting.

The training itself is provided without an additional training fee. The participation fee covers accommodation and lunch only.

FAQ

Common questions about Zero Density training programs.

Can I attend more than one training?
Yes. You may indicate interest in multiple trainings during pre-registration.
How many participants can attend from one organization?
Multiple participants may apply; final confirmation depends on capacity and group balance.
Is this training suitable for beginners?
These trainings are technical and best suited for participants with prior experience in broadcast graphics or virtual production.
Is this training certified?
Yes. All training tracks are official Zero Density trainings and include a Certificate of Completion.