TRAINING | In Zero Density Amsterdam Training Center
Zero Density Academy:
Live Production Deep Dive Sessions
The Zero Density Training Series is a set of practical, hands-on technical workshops designed for broadcast professionals working with AR, Virtual Studio, XR, on-air graphics, and video walls.
Hands-On Real-Time Broadcast Workflows (Reality 5.7)
The Zero Density Training Series is a set of practical, hands-on technical workshops designed for broadcast professionals working with AR, Virtual Studio, XR, on-air graphics, and video walls.
Each session is built around real production workflows and focuses on the four areas that matter most in live environments:
- System Configuration
- Camera Tracking & Lens Calibration
- Node-Based Compositing
- Live Studio Operations & Control
all using Reality 5.7.
Seats are limited and pre-registration is required.
Why You Should Join
In Zero Density Amsterdam Training Center
Available Trainings
Participants who successfully complete the training will receive an official Zero Density Certificate.
NOTE: The registration fee covers the training, accommodation, and lunches.
Reality 5.7: Virtual Studio Mastery
Build and operate a broadcast virtual studio workflow with best-practice setup, control, and live production.
Training Highlights
- High-fidelity compositing, Traxis integration, and live studio operations
- Technical Foundation & Engine Configuration
- Mastering Reality Engine 5.7 and the NODOS compositing pipeline
- New multi-channel execution model and independent channels
- NVIDIA DLSS: AI upscaling to maintain 50/60fps in ray-traced sets
- Hardware Monitoring: Validating system health and GPU vitals via the Hub Dashboard
- Studio Operations & Hands-on Practice
- Real-world execution scenarios, Lino Playout workflows, and live studio drills
Building Sustainable Broadcast Workflows with Reality 5
Learn how to structure projects for stability and clean graphs with operator friendly control.
Training Highlights
- Unified overview of the Reality platform across AR, virtual studios, on-air graphics, and videowalls
- Template-based and non-template workflows using Unreal Engine Motion Design and Reality Editor
- Best practices for predictable graphics behavior across multiple channels
- Reality Hub 2.1 updates and their impact on daily operations and control workflows
- Lino Playout as a unified playout layer for all graphics domains
- Multichannel execution model: independent channels, roles, lifecycle, and scaling strategies
- Recommended system design patterns for modern real-time broadcast productions
Unified Template-Based Broadcast Graphics for AR, Virtual Studios, Video Walls and Overlays
Create one template system that drives multiple outputs; consistent design, fast updates, and efficient on-air operation.
Training Highlights
- This training is about removing fragmentation from broadcast graphics workflows. One design paradigm. One execution model. One playout logic. Across AR, Virtual Studios, and Video Walls.
- Template-based workflows for AR, Virtual Studio, and Video Wall graphics
- Motion Design Mode for broadcast-oriented, no-code graphics creation
- Multichannel execution with independent Program and Preview roles
- Template-based tracked graphics with real-time AR preview
- State-aware graphics and transition logic without blueprints
- Reality Hub for multi-engine show control, channel management, and rundown operations
Meet the Trainers
Faraz Qayyum
Solution Manager,
Real-Time Motion Graphics
Faraz Qayyum is an accomplished Solution Manager and Unreal Engine Authorized Instructor, as well as an expert on industry-leading tools. With over two decades of expertise in the field, he has a proven track record of delivering captivating visual experiences for all kinds of industries.
Ali Yasin Erdoğan
Technical Product Manager,
Real-Time Products
Ali Erdogan is responsible for managing product development and the technical intricacies of Reality ecosystem. At Zero Density, he oversees the lifecycle of real-time products from a technical standpoint, driving innovation and ensuring seamless execution.
Tolga Ergin
Technical Product Manager,
Traxis Camera & Talent Tracking
Tolga is the Technical Product Manager for the Traxis Platform at Zero Density, Traxis Camera & Talent Tracking, bringing over 30 years of experience in professional broadcast environments and media production. He specializes in the design and implementation of complex studio infrastructures.
Pre-Registration & Capacity
All trainings have limited seating due to hands-on sessions and technical infrastructure requirements.
Pre-registration allows us to:
Submitting the form does not guarantee a seat.
Confirmed participants will be contacted individually.
What Happens After Pre-Registration?
IMPORTANT NOTE
Each training track has a different technical scope. Please review the descriptions carefully before selecting.
The training itself is provided without an additional training fee. The participation fee covers accommodation and lunch only.
FAQ
Common questions about Zero Density training programs.