On-Air Graphics | Zero Density

On-Air Graphics

A new era of effortless creativity, highest quality and unmatched efficiency

Motion graphics have been a staple of broadcasting since the early days of television, adding visual flair to everything from sports to news and live event broadcasts. However, traditional motion graphics rely on pre-rendered content, limiting flexibility and creativity. Today, real-time motion graphics rewrite the rules, allowing broadcasters to create stunning and more impactful visuals more easily.

With advances in processing power and rendering technology, real-time graphics enable dynamic, on-the-fly visuals that can adapt to live events, providing broadcasters unprecedented creative freedom and viewers a more engaging experience.

We are taking creativity and efficiency to the next level. Creating high-quality graphics is now simpler, faster and more affordable with our new template-based, state-aware content creation and control solution for on-air graphics, video walls, bumpers – all using Unreal Engine 5, Lino workflow! Lino workflow combines Unreal Engine’s Motion Design mode with  Reality Hub’s powerful control capabilities.

With Lino workflow, all production assets can be created in Unreal for video wall content, on-air graphics or motion graphics and virtual production graphics. This innovative approach not only enhances rendering and compositing quality but also significantly accelerates the design process. The easy-to-understand and intuitive Motion Design interface lowers the entry barrier for everyone, making the creation of everything from simple lower thirds to full, complex 3D titles easier within a single, cohesive platform.

Live operations get simplified even further thanks to Lino workflow. By combining state-aware graphics with transition logic, the Lino workflow streamlines live production, optimizing operator workload while ensuring flawless execution exactly as designed.

The Multi-Channel Support allows broadcasters to seamlessly manage shows on multi-channel graphics engines using the ‘Channels and Shows’ concepts, together with graphics channels, engines, and Program/Preview roles for a smooth, unified workflow.

Key Features

  • Unified Control from Reality Hub: All broadcast graphics content can be effortlessly operated from Reality Hub, allowing for seamless execution from one control interface, with or without NRCS (Newsroom Computer System) and automation integration. Manage rundowns, playouts, and webRTC preview channels via a web browser for maximum flexibility.

  • Centralized Template Updates: With Reality Hub, software updates are centralized—there’s no need for local engine or control application installations. A centralized storage ensures all templates, graphics, and workflows remain consistent across the organization.

  • State Aware Broadcast Graphics with Transition Logic: Reality 5 brings state awareness to AR graphics with transition logic, setting it apart in the industry. Now, broadcasters can extend the same state-aware logic used in on-air graphics to AR, ensuring dynamic, automated transitions across all broadcast graphics. Automated updates with the changed states and intuitive transitions allow broadcasters to focus on storytelling, making high-pressure live shows more efficient and engaging.

  • Example Projects: Zero Density distributes example projects that include virtual set and on-air graphics assets with the Reality 5 installer. These assets make it easier to onboard, design and utilize broadcast graphics immediately.

  • Broadcast Graphics Typography: Designed with broadcasters in mind, Motion Design supports full Unicode fonts, ensuring accurate rendering for the majority of languages or character sets. New fonts can be easily added to the library, making it simple to maintain brand consistency across all graphics.

  • Custom Resolution: Real-time nodegraph operating system, NODOS supports DisplayPort/HDMI custom resolutions, featuring canvas-layout tools for custom-shaped, ultra-high-resolution video walls.

  • Fast Turnaround Graphics: Broadcasters can quickly create 2D/3D visuals without switching between platforms, either for real-time or pre-rendered graphics.

Start your real-time production journey!

Master the art of virtual studio production and on-air graphics creation with Zero Density Academy. Our online Reality learning hub, provides structured and in-depth video courses.

Online Real-time Graphics Learning Hub

Master the art of virtual production and graphics creation.

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